In fact, the exact same way that they achieved such realistic results with the droid in Rogue One: A Star Wars Story is what Ninja Theory is using for their upcoming game Hellblade: Senua's Sacrifice. You can literally see what the final performance will look like right there without having to send it to the animation, cinematic or art crews to clean it up in post. For instance, thanks to the Unreal Engine 4's ability to render performance capture in real-time with instantaneous CGI output, it's a highly valuable asset for both games and movies. Nevertheless, both engines are amazing and allow you to do some cool stuff.
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